Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Oct 5, 2016 7:21:15 GMT -6
[7:50:53 AM] Ginger ✧: I dreamed about this girl how started toof with the say i became 14 i learned [7:51:32 AM] Ginger ✧: And it went off into this story about this girl learning who her real father eas qho was her real brother [7:51:57 AM] Ginger ✧: She lived in this asppted house of angels with a lot of girls hwr age in the town [7:52:07 AM] Ginger ✧: Orphanage [7:52:33 AM] Ginger ✧: Anyway all along her true family was in town, so aje quickly qent home to then pulled ibto their family [7:53:25 AM] Ginger ✧: In the nearing ending if the dream she finds out what really happened to her mother that she was murdered and her mom murdered her mid sister. [7:54:18 AM] Ginger ✧: She learns her father has this instructional videi in his dresser named instructional video 11.7 [7:55:10 AM] Ginger ✧: Where she learns her father was placed undee this trance to kill her mom n sister. She confronts him to be attacked. Locked herself aeay [7:56:26 AM] Ginger ✧: She then the next day confronts her brother about their dad being in a cult to have admit he was tired of it feeding off him. It seemed he was fighting back control. [7:57:27 AM] Ginger ✧: Only to have the father walk in with her holding the video. The brother suddenly re entering the trance and her fleeing the house planning to go back with friends [7:58:32 AM] Ginger ✧: However she goes baxkbto the house of angels puts in a wig a plan forming to save her brother, her mind anslyzing the truth about her sister n mom n why she was in the orphanagr [7:59:33 AM] Ginger ✧: At the party at her orphanage she's suddenly surrounded by the angels them saying, "we knows it you, we raised you. " this made her both scard and happy [7:59:55 AM] Ginger ✧: However as they began to corner her she blacks out the story [8:00:15 AM] Ginger ✧: Woth someone killing another girl [8:01:22 AM] Ginger ✧: Her narration saying that day a girl if 14 became 15. I thought it was hereditary, maybe a family curse. And i wake up the story leaving you there [8:01:31 AM] Pipen: Ginger, don't eat sugar before bed. [8:01:34 AM] Pipen: That's creepy af [8:02:06 AM] Ginger ✧: I get lots of detailed dreams lke that [8:03:50 AM] Ginger ✧: Anyway im think the whole town was possessed slash part of the cult and you had to be a certain age. Also i think the mom tried to save her and it wasnt her sister at all.. she probably would have if it wasnt the whole town a cult. And fyi she killed her first victim with an ace blood everywhere, victim was a blonde.... i dont know any of the faces.
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:33:50 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]The Rules [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] [attr="class","Newsarrow8"]
Most rpiers know the rules, they're basically the same on every site... I don't see the point typing paragraphs and listed tons of rules when those who break them, still break them. Just major thing 1 account per member and always ask if you're not sure about something. Oh! Before I forget, you have a secret.... Try to keep it a secret as long as you can hold it in, this is a mystery site. EDIT: Mmm I added a few rules, that are not really rules. This way potential members won't be scared from the "Rule-less" Flaw.
Be Respectful All Staff and Members work hard to create their characters and character stories, please respect all of their hardwork (No Stealing). Everyone has outside lives, people are forgetful, people are imperfect, and finally RP IS A HOBBY NOT A JOB. Keep in mind most get online to get out of daily life and probably don't want to fight or hopefully start fights.
PP, GM, MP, MM, ETC.ETC. Please no powerplaying, god-modding, meta-playing, or constantly mini-modding. Powerplaying is controlling the other player's character. God-modding is elevating your character unreasonably to that of an impervious deity. Metaplaying is your character knowing things they normally wouldn't because you the player know it. Constantly Mini-modding is CONSTANTLY correcting other players. If you are going to Gmod, Met, or PP ask any players it might influence.
Account Per Character It helps keep things organized. What this means for those confused is each character requires it own character account. The site will allow OOC accounts, though they are completely optional.
No Wordcount or Mirroring Not everyone has time to make long posts, have the muse to make long posts, or it just simply isn't their style. This site does not require a wordcount, mirroring other member posts, and/or to stress yourself over the little thing. If you wanna make a sentence, go ahead I won't stop you. If you wanna make 2k post to fit the mood, go on ahead it matches your style and muse. Just make sure to add the detail you need to continue the thread like time of day, the day of the week, clothing, weather, and etc... If you as a member do not like how a certain person writes do not write, let the user know or stay away. Just remember to treat all members with respect, no matter how they write.
Animanga, Cartoons, and Video Game Any of those Faceclaims are allowed, just no Real Life. I prefer Animanga style cartoons, check out bleedman to get what I'm talking about. Otherwise, its all cool some races can be anything. Note: Bleedman will let you use his artwork, just include his name on the FC or Image. Marriage, Pregnancy, and Death Any of these must be with permission of all member characters involved, otherwise it will not happen. If you want a marriage go on ahead, heck do a time travel scene or even a time skip just let the staff know so we can create events to match it. Pregnancy, I'm a sucker for kid characters.... If you're mixing creatures or whatever to make babies I want one... Or at least in on it in some form or fashion. Death, Death is a very important thing in a RP. You grow tired of characters or maybe its important to your character's developmental. You may plot to create characters to kill, kill NPCs, or just you know kill your own characters it is all perfectly fine. ALWAYS LET STAFF KNOW AND ALWAYS ASK.
You can time skip and have liquid time; try to keep them logical.
Best Policy
ALWAYS GET FELLOW MEMBERS PERMISSION BEFORE TAKING THE ACTION. YOU WILL BE GOLDEN NO MATTER WHAT. I pretty much like allowing users to get away with things against the rules, unless it disrupts the community.
[googlefont=VT323] [googlefont=Press Start 2P]
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:34:21 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Gravity Falls, Oregon [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] [attr="class","Newsarrow8"]"OUR HOME, IS HERE" Welcome! Welcome to Gravity Falls of Oregon! Yes, we are small quiet town, nothing odd around here. Why during the summer months we have lots of guests coming and going enjoying our beautiful mountainous countryside. Please make yourself at home, if you need anything just ask around, all are neighbors and friends here.
Just remember, keep indoors at night, don't venture into the woods. With all those silly animals living in the woods, one could easily get hurt. Haha, no need to fear, just stay inside. I rather like my citizens alive and not at the hospital, don't you? Oh, and let me just tell you: there are few crazies runnin' around, ramblin' about these strange, supernatural monsters. None of their stories are true, of course! I mean, it's only a conspiracy.
[attr="class","NewsTitle23"]IC Event #1: SummerWeen [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "A Gravity Falls tradition to feed the kids nice tasty candy treats before Fourth of July. I am so proud of all the little costume family had put together, and oh! All those kind souls! Giving out little candies, such sweet sweet town. Why, if you come here you will notice your child safe with our police out there keep an eye out on everything. Absolutely nothing bad happened, who would have thunked. Not even a bruised knee. Come again next year, maybe you'll be the one to give out candy? Why if you didn't before, try Halloween, it'll be here before you know it!" [attr="class","NewsTitle23"]IC Event #2: Camp Falls [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "Why that @gingerfrost2! Such a kind heart! He had donated a large fund to the Park just to have cabins built and give all the little kids a nice place to staying nearing the end of summer. They had fun swimming, and well camping. As for the reported missing children, we managed to securely find every single one, so please do not worry. The gator? Oh, there was a report of a Reptilian researcher who kept releasing the gators into the lake. Luckily we managed to get him into our custody, the gator itself was captured and sent to the nearest zoo out of town. Each and every child managed to have a good time! All have made friends and seem to be a closer community! Congrats on a successful camping trip. [attr="class","NewsTitle23"]IC Event #3: School Opening & Reverse Twins [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "Look the school has opened up! Now parents can have more fre time to relax. If you are new around here, please sign up for your classes or jobs. The town might seem a bit slower than well our usual relax quietness. No need to worry! You love excitement just volunteer at our cafeteria, you'll have all the greatest of funs. Have a nice visit! Hope to see you around town shopping and improving our economy. Remember beware the forests at night. Don't forget to check out those lovely Gleeful twins, they have shows every Saturday and Sunday night! Such cute kids, what would this town be without them?" [attr="class","NewsTitle23"]IC Event #4: Great Sickness [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "Oh dear! Oh dear! Don't panic, its just the common flu. Go ahead adn enjoy your tourist areas and just leave within a week. use some antibiotic you will be perfectly fine. Oh dear! Doctor hammock! Another one fainted while at work! Oh dear oh dear. Everything be alright. Just enjoy yourself. Breath. Breath. Breath. What do you mean the kids at the school are sick?!" [attr="class","NewsTitle23"]IC Event #4: Unknown [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "Oh no! We can't have you peeking at the major plot event, when the you haven't joined the fun! Oh dear, let me just break the fourth wall here and warn you. This is a warm place to stay, for a very very long time, especially if you break the rules. Gee! Look at the time! You better leave my office with that great imagination, I might even hire you for my next Campaign!" [googlefont=VT323] [googlefont=Press Start 2P]
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:36:18 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Specific Ability Q. [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] [attr="class","Newsarrow8"] Characters with no abilities under Character Creation FAQ < Slots Usage Familiars Needs/Uses
True forms --- All familiars have these true forms, these forms depend on the Creature race they actually are. When they use all their wielder's full strength or even life force they can appear temporarily within the human Realm in their true form. Their usual form is usually tiny and represents either their symbol, mystic object, and/or take on some sort of small animal/creature thing.
Given abilities --- Familiars can grant their wielders the ability to change to magical clothing similar to magical girl/boy animes, speak to their wielder from anywhere within Gravity Falls, and grants the wielder a portion of their powers. The powers have to be related to the familiar and can only use the human's mana/life force, as the familiar normally do not sacrifice their own.
Contracts ----
I was wondering what exactly demonic contracts could do? Or just contracts in general. Like, how would they increase a demon's powers, or allow a demon to enter the mortal realm?
It really depends on the contract and what is required from either party to fulfill its requirements. It could be a deal between two characters like a trade of objects, information, power, wishes, and/or even bodies. Sometimes contracts can be turned into the familiar ability, just with a lot more freedom. If you are creative and both parties are willing to accept the terms contracts are usually form permanently. Fae absolutely cannot break the contract or lie about the contract, however they can usually twist it to make it sound a certain way. Like offering endless amount of money, but its stolen money that bites you in the butt. All they wanted in return? A week of your life, that was it. Now you run from the authorities.
Either way Fae absolutely offer everything they have when they make a deal, they almost always have to complete it or risk turning into ash. Demons, demons are actually able to break the rules of the contract and do whatever with it. Illuvians, really depends on how much of each blood they have of each race and how the Character owner views it.
Possession through Contract: Humans can share the body with the demon, trade places with the demon into the dreamworld, or simply be kicked out of their bodies by the demon and float aimlessly as a ghost. Due to the trouble a human soul can actually cause, most demons store the humans away or simply share the human body.
What if a Fae or demon breaks a contract?
They'll no longer exist, rather they either turn to pixie dust, a demon, an artifact, or fade to nothing. Should a fae ever want to escape the consequences of breaking a contract they must kill the one who holds a contract. Demons can break contracts without any consequences. As for Illuvians it really depends on heritage and what the roleplayer wants.
Glamour ---- Hiding True Forms: The larger the size of the character the harder it is to disguise the character as a human within a human society. Imagine a Centaur walking around, really hard to hide that huge horse rear.
Omega Strong Glamour: If the Glamor strong enough it can actually cause a temporary illusion that confuses humans in the area. You'll have to talk with other roleplayers about glamor vs glamor levels on whether or not a character can see through it.
Sight----
Basics of What the ability actually sees depends on ability wielder
Humans: Most creature races weaker glamors, without really trying. Trying is slightly stronger and gives them major headache.
Fae: Most creature races slightly stronger glamors, depending really on their own personal glamor experience and levels. If they focus as hard as possible they can see through most of Demon's glamor.
Demons: Pretty much any and every type of glamor, as they are second the strongest glamor wielders. They are second to Phobians who can basically create strongest of illusions that nobody can see through, however except little kids under 18 yrs. Phobian's glamor will flicker to demons at the corner of their vision, just like Demons flicker to Phobians.
Phobians: Absolutely nobody's Glamor except their own Races, everything just kinda flickers from the corner of their eyes. I blame their major Ego issues, too big headed.
Possessions/Items/Weapons/Physical etc (hiding in the mind): Nope, absolutely not. If a demon or any Race Creature ever stores their soul into something it absolutely cannot be seen by the Sght because technically it is not an illusion. Now maybe... Just maybe... there will be a future ability for that... as of current date, no.
RACES WHO CANNOT USE SIGHT
Merpians They cannot actually see through illusion, if anything they can "feel" the illusion around them. They are whatever reason immune to any sort of illusion glamor attacks, goes right through them. Must be adaptable skin of those Merpians.
Moon's Blessing ----Wouldn't all the Merpians heal during the full moon living under water? Would they then be like invincible on their hometurff?
*nervously pulls at collar* Well you use... They have to be within the moon ray's reach so, their underwater city is far too deep to reach the characters to heal them. They must bring the sickly, dead, etc up to the surface. This however makes them highly allows outsiders to find them easier, and possibly kill them off in the middle of the night. So, it is rarely ever done or used. Kinda helps its a rare ability within the race anyway.
So... If the dead can be brought back to life... Only flaw infertility, wouldn't that like mean... Is there merpians living for hundreds of years or like... How does that work? They cannot be revived a second time and they still have a normal lifespan, just they get to live longer.
[googlefont=VT323] [googlefont=Press Start 2P]
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:36:32 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]About Them Stories [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] [attr="class","Newsarrow8"] - I have no idea... maybe explain in detail how puzzles actually work? maybe? I don't know... I suck at these... - Bring up how members can hide information from other members about their familiars doing certain actions or like hiding the character's true identity. The Barrier
Who/What can pass through: Currently past 2 years no other race has been able to apss through, except humans, some Illuvians, and some fae. Absolutely nothing with any kind of 30%+ demon heritage can pass through, none at all. Possession of any sort cannot pass through either, especially with the recent new barrier. No creature race understand this, as it suddenly appears. There was an original barrier, however it was much weaker and had grown weaker over the years... Almost seems like somebody strengthen the barrier recently knowing full well the older one was falling apart.
Items with blessings and magical energies, yes those can pass through. It just seems to be anything with actual demon soul stored inside of it.
The Merpian's AtlantisCulture---- The Ceremony *chokes glass of chocolate milk* Well you see, that'll be discussed later. Just pm me if you're making Merpian okay. NO point ruining the mystery of the Atlantis event.
The Royal Family & Priestess
Royal Family --> Basically your typical European Royal Family, just you know Fishy. Priestess --> Actually created after the last priestess is killed or loses virginity, does not need to be of Royal blood. It is usually one most chosen for the position is highly powerful in Seer abilities.
Technology---- Highly advanced for fishy people, they have managed to create devices they are not exactly as modernized as the 21st century like cellphones, internet, etc. However they do have their own form of electricity, highclass castle-like skyscrapers, traffic flow, etc etc. Most of their technology has to deal with water energies or magic energies within the waters around. Technology levels.. 1940's. History with Gravity Falls - they were created before GF was. Town views---- Fear the humans, they are numerous in number with very high complex technology. Has been isolated for several hundred years. Was once upon allies with Gravity Falls, till a Man called upon a Demon that soon attempted to rule the world. They helped stop him, but vanished after that. Many townsman thought they were killed off. Travelers? ---- Some of the Merpians have been known to leave their Atlantis home to other places, but most usually return with new magical items, fears of humans, or simply missed home. [/spoiler[ Relation to other races within the WoodsViews/Predators ---- Same as Gravity Falls, stay away highly dangerous. There is some predators, tribes, clans, etc that has been known to attack even ate the Merpians on several nights. However most part, Merpians live underwater and never crossroads with half of these monster creatures. Merpian dietsTHEY CAN EAT ANYTHING, if it is dangerous they'll convert it to poison. Merpian Ages They age about the same rate as normal humans, maybe slower if they have the Moon's blessing. [googlefont=VT323]
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:36:52 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Character Creation [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] [attr="class","Newsarrow8"] Why Character Symbols ---- Summary They are suppose to symbolize the character, what makes the character special. It was originally used for demons who have Watcher abilities, however I wanted to expand it on all character based on the Gravity Falls cartoon. The characters in the cartoon had nicknames like "Little Dipper" or "Six fingers" and I wanted the same thing going on here. Symbols also give me ideas of what to do with the character to make them special on the site, more than history or personality.
What can the Symbols be? Absolutely anything. Colors, body parts, animals, mechanic parts, stars, germs, just absolutely anything. Heck they can even be the character's title.. Like "Snow White".
Why all Zodiacs? ---- They are playing a role, I swear. Right now all Rabbit years get attention from Artemis.... PLus I plan to have a Zodiac event, just you wait!! Why True & False Bios ---- Reason
I actually place information within the Truth bio about that certain character, even hinting at what I might have planned for them later on. It is also a great place to add on new abilities or secrets that a member may wanna keep secret. This is assuming of course' that the member actually wants to keep their character stuff secret. Otherwise, you are breaking the point of a "Conspiracy Mystery" roleplay. Slot UsageIs it alright to make a character with no abilities at all?Yes absolutely, just say how many slots your character has leftover and leave the rest blank. You can always use those slots later, just pm Administrator to add to your character's bio. This is usually a good action if you wanna save the slots for future events/abilities. Oh! No! I ran out of Slots, now what?Well now you have to participate in events to get slots or unlock the Negative Package to give your character disadvantages. I have Extra Slots, now what?Just list how many slots are left then save them later, they'll probably going to come in handy with the way this site works.
[googlefont=VT323]
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:37:10 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Certain Race Q. [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] [attr="class","Newsarrow8"] -Because Race descriptions were not long enough.... here is even more information! yeah! Are supernatural races just defined by their abilities, or could there be some with no real abilities?
All races have the option of having absolutely nothing unique about them, which I guess makes them unique if all of them have abilities... Either way, you as a Player gets to pick what abilities the character has and how many slots are used. This as such causes all characters within a race to be different than other characters within that exact same race.
Races versus Other Races usually a character's physic, power/mana level, birth, and etc can change making the character within a race different from another race. Example would be Fae are born in dreams, humans through mommies, demons are unknown, and phobians through nightmares. All come from different places, yet all can look human and have no abilities.
Do Fae/Demons look different than ordinary humans? I am assuming so, since they have to use Glamours, but is there any particular way they look? All demon and fae come in various sizes, colors, and even shapes. They can look human or they could look like a scary illuminati triangle named Bill. Those who look too weird use glamor to hide themselves within the human society or simply stay out of the town.
How do Demon/Human Illuvians work? Would the human have had to have been in the demon realm? Could a demon just infect a regular human offspring and make it an Illuvian?
There is hundreds of different ways that a human/demon child is born here are some examples below.
Summonings - The human ends up temporarily summoning the demon in a circle whether to purposefully breed the human, or other methods. Usually common within Cults, secret religions, or simply dark accidents. Contracts - A human can actually make a contract with a demon breaking laws/physics that stop the demon from entering the human world. However the only problem is that the demon usually shared lifeline with the human.
Dreamscape - Ever had that nice pretty intense dream? Blame a Demon, probably entered your dreams and gave you the gift of a lifetime. Happy Baby shower.
Familiars - Oooh... Sure... They're tiny and cute.... But they can still have a little fun too.. Maybe use just enough of their own magic to grow in size for a lovely nightly relationship. Weirdness Element - Its wierd , its illogical... I don't even.. A flower? Got you? What? If you idea is creative and unnatural blame the weirdness element.
Possession - If you end up having a relationship with another thing that is possessed with a demon, chances are you are going to have a child. Happy Mother's Day. Yes, even if that body is human. Its the soul... The demon soul creating the baby thing.
[googlefont=VT323]
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:38:06 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Active Races [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] Races you can make at anytime, they do not require events or tokens. These races are more common in Gravity Falls than any other race. Sometimes, but rarely, one is turned inactive.
|
|
Humans
A highly creative race that relies on its own wits and courage, that has lasted many centuries.
Artificia (SUB): Naturally some humans are chosen for greatness, well Artifacts love these individuals. What does this mean? During events, those with this ability are more likely to find important items that can play a role later on. They are also allowed 1 magical item upon biomaking. Takes 1 slot.
Charmspeak: A rather odd ability received from being around certain magical creatures that allows the human to actually trick other humans and weaker creatures into small tasks. This usually works by a human charming the victim, through strong mana that practically wraps the victim. It is best described as mind control, just slightly weaker with smaller time limit. Takes 1 slot.
Sight: An ability that allows humans to see the world as it is. This allows humans to see through glamor of most creatures within Gravity Falls. Though if the human notices the glamour the creature of said glamour knows immediately and human is usually targeted. Takes 1 slot.
Memorias: Some humans are born with an odd ability to resist memory altering powers and timeline changes. Should these humans ever run into the "weirdness" of Gravity Falls they are the ones to remember while all other townsmen seem to forget. TIMELINE: The power can only be used for a timeline change, if the character shares the thread with the PC that caused the most recent Timeline Reset. Takes 2 slots.
Population: 11
|
|
| Fae
Born from a child's imagination these creatures are rather powerful in glamour. They've successfully hidden within the human community for many years. The best way to find a fae is through iron, upon direct contact it will burn them. These guys come in various sizes, colors, and shapes.
Element Manipulation: Most fae are born with a single element of their own expertise. 1 element 0 Slot. 2 elmt 1 slot. 3 elmt 2 slot
Glamour: The ability to create illusions and hide what is in front of a human. Only works on smaller areas more so than larger world creations. Takes 0 slots.
Contract: These fae have the natural ability to create contracts with other creatures that can grant wishes and abilities. However this ability forces the fae to always tell the truth and keep true to the contract, otherwise they'll turn to stone. Takes 1 slot.
Shifter Focus: A fae shapeshifter ability that only focus on a single category upon character creation. This can be flowers, felines, birds, or etc. Take 1 slot.
Sight: Any ability that allows fae see through other fae's glamour, this also allows fae's to detect a creature with the Sight ability staring at them. Take 1 slot.
Charmspeak: Allows fae to trick humans into taking small actions against their will, usually the human under control feels and thinks the way the fae wants them to. Humans with Charmspeak are immune to this ability. 2 slots.
Shifter All: A fae shapeshifter ability that allows it to turn absolutely anything, yes even tea pots. Takes 2 slots.
Population: 9
|
|
| Demons
No creature knows where Demons come from just that they are trapped within the dreamscape for years. Should they escape Gravity Falls is surrounded by a force field, created long ago to prevent world wide contamination. These creatures have been known to create contracts more often than Fae, and rarely hold their word. They come in various shapes, sizes, and colors; confused to be fae.
Contract: Demons are able to make contracts with other creatures, while Fae must follow the contract, demons do not. Contracts usually involve some sort of scheme for the demon to escape the dreamscape or become more powerful with their magic. Takes 0 slots.
Possession: Demons have the ability to possess humans to enter the human realm, though must sacrifice half of their power and abilities into the dreamscape storage in order to keep the human body alive. They also must feel all that the human feels, usually forced possession forces the body to die under a week, a reason demons have to make contracts. Should the human have Knock-out ability they are immune to demon possession. Takes 0 slots.
Dreamwalker: All demons can enter the minds and especially dreams of other creatures, they usually speak through dreams. Demons have been known to use some of their weirdness manipulation to force a human into sleep or coma to torment that human. Takes 0 slots.
Watcher: Should there ever be an item that represents or contains a symbol of a demon they can watch and hear what goes on around said item. Item is usually created to temporarily summon the demon into the human world, fair warning if enough symbols are gathered it can break the barrier. Takes 0 slots.
Dreameater: Some demons can actually enter the dreams of other creatures and feed off their dreams and hopes by giving them false dreams and prophecies. Those victimized to dreameater overtime will either enter a coma feeding the demon forever or commit to suicide from unhappiness. Takes 1 slots.
Sight: All demons are naturally born with the ability to see all through facades and illusion magic. They however cannot detect those with the same ability staring at them, they must figure it out on their own. 0 Slot.
Weirdness Manipulation: Some demons are born with the ability to manipulate weirdness element, allowing them to recreate the world around them. If they're burrowing a human body, this power highly weakened to the human's mana level, else risks killing the human. 1 Slots.
Shifter Focus: A demon shapeshifter ability that only focuses on a single category upon character creation. This can be flowers, felines, birds, or etc. Take 1 slot.
Shifter All: A demon shapeshifter ability that allows it to turn absolutely anything, yes even tea pots. Takes 2 slots.
Glamour: Closely similar to the fae's glamour this actually with a demon's connection to weirdness and dreamscape can become powerful enough to come true. This ability has been known the very reason why demon's can create their own personal worlds they are gods to. Takes 2 slots.
Population: 5
|
|
| Merpians
Click for Merpian CultureAquatic creatures that live within the Lake.... That have their own secret underworld society. These creatures have been known to animal or human form most recognizable by their fish tail or brightly aquatic colors. These guys can only survive in fresh-water, and usually dry up if ever "drowned" in saltwater. Should they get wet, they'll always show their true form. Known to worship the moon Goddess. MERPIANS BY ORDER OF PRIESTESS CAN GO INLAND INTO TOWN.
Amphibian: All Merpians have the ability to breathe both on land and water, this allows them to travel inland by choice. Should their skin fully dry they'll take on a human or animal form, with odd tear drop moon marking. If born on inland the pup would look like its parents amphibian inland form. Takes 0 slots. Water Lungs: Character can breath under water. Nuff said. Takes 0 Slots. 1 Slot to share ability. Adaptable: A rather adaptable species some can actually adapt to any and all types of environments. Want to swim in lava? Immune to getting frozen? Mind control? Salt? Poison? This is the ability it will require. 0 slot for 1 immunity. 1 slot for 2 immunity. 2 slot for 3. 3 slot for 4. 4 for 5 immunity. Moon's Blessing: All Merpians fully heal if placed within fresh water reflecting the moon's surface. Some have even known to come back to life, though are unable to bear pups. This is the reason why Merpians are banned from leaving the lake, as they will more likely be killed. Takes 2 slots. Poison: Some of the mer-folk have high amounts of poison running through their veins from a poison gland. These guys can have one of two poisons sleeping or sickness. When stabbing a character with their nails or teeth they'll force that character into a deep slumber or a sickness that will grow. 2 slots sleeping. 3 slots for sickness. 4 slots for both. Infection: Something rather rare within the mer-folk community, some have been known to produce a poison that actually transforms other races. What sort of transformation? Well it turns those into mer-folk, tail and all. This infectious transform has only been reversed by the blessing of the moon or ability wielder. Takes 2 slots. Seer: Those purest of watery hearts has been known to be visited by the Moon Goddess with prophecies. These mer-folk almost always receive blessings and knowledge of future events and plot themes. Beware, these prophecies can be changed to far worst. Takes 3 slots.
Population: 4
|
|
| Illuvians
Better put mix, hybrids, demi-creature, etc etc those as impure as mud. The absolute most common of all races, who don't even know what they are due to parent abandonment or lost history. Most humans are actually Illuvians and are not even aware of the great powers they wield. Depending on lineage these disgusting atrocities hardly ever make it past teenage yrs due to clashing abilities and powers. Cannot be lineage of creatures Inactive, preventing new users from stealing off inactive event races.
Have no individual unique abilities, they must take the abilities of their parents and divide or multiply depending on percentage of blood and lineage. Are created with 6 ability slots instead of 4.
Population: 12
|
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:38:26 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Current Event Races [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] Races only available during events or certain Season/Month periods. These races will show under "Event Races" whenever they are active and available. Chances are you'll have to do some sort of puzzle, join the event, and/or take a special action to receive tokens to make these characters.
NEW MEMBERS ARE ALLOWED TO MAKE 1 RACE BELOW FOR FREE.
|
|
Heartless
A forgotten sickness, that twists souls into consuming their own heart. This sickness a Mixture of hatred, jealousy, lustful desires, and/or the shadows of one's soul; was once created by a simple desire that twisted the first victim's soul into consuming its own heart. Once created and successfully consumes its own heart it left behind the body, leaving an empty husk, taking on a new body. This new body a Heartless, a creature aimed to create a twisted "freedom" that is so powerful it actually "intertwines" souls around it. With how easily the sickness could spread it was soon considered a plague, forcing the Gods to unlock "keyblades", the only gifted weapon to destroy the unbeatable Heartless. However Heartless have found a way fight back, simply by creating Keyblade Bearers of their own, those strong enough to kill Gods.
Loveless: When a Heartless manages to convince another character of another race to accept their "love", that character will soon have their soul slowly eating away becoming a Heartless. If this ability is inherited, the past "victim" will feel the need to "love" another and free that one from the "binds of fate". Takes 0 slot
Deepest Desire: All Heartless are born with a natural innate ability to sense what another character's deepest desire can be, this they usually try to achieve by simply acts of understanding and manipulation. More often then not a Heartless will attempt to morph that character's desire to match the desire of the Hive, to be "free" from fate and the gods. Takes 0 slots. 1 twisting the character's desire.
Hive Signal: Some Heartless have the ability to send out a signal to other Heartless near by should they need of assistance, they however can always be tracked by the "queen". Takes 0 slots.
Hive Darkness: The more Heartless gathered in a thread, the stronger and disobedient their Darkness element can be, if one is not careful they may find themselves easily overwhelmed. Takes 0 slots.
Shadow Manipulator: Heartless are naturally born to control the shadows around them to better hide their intentions and weaponize those shadows. Usually focused more on their own hearts versus shadows of items, it can be possible for them to summon shadows in a pure lit room for quick escape. Takes 0 slot.
Shared Agony: Heartless all connect back to the center point of the original sickness, the "queen", thus they can feel when she is in pain or need of Help. She in turn can also sense when her fellow subjects is in pain and may choose to show other Heartless, as the main center point of pain shared. However due to the queen being the cent most point, she is forced to feel all of her subjects emotional pains and physical pains, sometimes causing her to have temporary break downs. Takes 0 slots.
Imprint Memorias: While Heartless do not normally recall a change in the timeline, they can however recall any imprints they have made in the past and easily seek out that imprint. Should the timeline erase the imprint from ever being made, that Heartless will remember every detail of their encounters of those imprinted. Takes 1 slot.
Brokenheart Effect: The more threads a Heartless is with another character, the more the character feels this "sickening" effect that causes them to crave the Heartless attention. It could be almost like tugging at your heart, however fighting to keep it under control. This ability can be countered by Emptiness Effect and by Purifier. Takes 1 slot
Sickened Imprint: Heartless can imprint individuals they come into contact with by touching their forehead and placing a seed of darkness inside that individual. While its not actually the sickening ability in transforming the individual into a heartless, it will allow that specific heartless to track the the imprinted character anywhere inside the town. Takes 1 slot
Soul Shadow: All characters have regrets, miseries, and etc heavy on their hearts. The Soul Shadow allows heartless just to see how much pain another character race is going through by looking at their souls. This is usually represented by how dark the soul is. The only problem the thicker the Darkness or Light the more drawn the Heartless is to that character, almost like an addict wishing to claim it. Takes 1 slot.
Corridors of Darkness: Allows Heartless to jump very long distance, the shortest distance at 50 feet and longest into other alternate universes. These Corridors are connected to the Realms of Heartless specifically "End of the World", allowing otherworldly travels. The only problem is the corridors stay open for a long period of time, long enough that a heartless could easily be followed in their homelands and the exit corridor by another. These corridors length will change based on how far the Heartless wishes to travel. Takes 2 slots short. 3 planets/space. 4 AUs.
Soul Touch: When a Heartless looks into another character's soul they can see the most recent thread that character has been. This information will be fed to the Heartless as it decides exactly what sort of soul is inside the living body they gaze upon. Souls usually come up as either one of the 7 sins or 7 virtues, it is possible for one of each to pop up. Takes 2 slots.
Soul Touch v2: An ability that actually explains why they choose that they did, it has the history for the reasoning behind each virtue/sin soul infatuation. This ability usually used by Heartless to better understand the character they are dealing with, to make a better "connection". Takes 2 slots.
Darkness Manipulator: Its an odd element in that it is actually alive it is stronger than the shadow element and will even fight its own user if given a chance. This element is weakened, but not stopped, by light element manipulators. Due to this thing being alive it will bleed out if sliced and recoil upon being sliced. Takes 3 slots
Population: 6?
|
|
| Nobodies
A leftover victim of a Heartless, these empty husks transform to take on a soulless human form that begin wandering aimless for years. As time passes the other creatures around them forgot the existence of Heartless and Nobodies big to be considered as ghouls or really useless meatbags. However should anyone attempt to interact with a Nobody they'll find they are the most emotional, strong-willed, and most determined creature in this world.While they might be empty of a heart and soul, they are still Alive. These things draw on the power of the emptiness around, they are able to manipulate to create this blue essence that can perform abilities/tasks from their original Creature form. Due to being empty husks, they have not aged a single day. Gods have been known to take husks and use them to influences those outside of their reach, usually by giving the husks pieces of their power and sending them on a journey. Husks may take abilities from their Origin race, example if merpian can now use amphibian.
SIMILAR TO ILLUVIANS, They have 6 points and take on abilities from Original Race Form.
Susceptible Body: Due to husks being empty of souls they can easily be possessed by demons, gods, and floating lost souls. Gives 1 point
Emotional Inheritance: Nobodies are highly susceptible to the emotions around to the point of sensing how other characters feel and can actually inherit those feelings. Let's say a Nobody around 2 lovers, they'll feel love toward both of those lovers and probably stalk them. Takes 0 points
Loyal to Fault: Whenever a Nobody attaches itself to a character, they'll do everything in their power to protect and serve that character. While not exactly the same style of a hellhound, much more docile, they make great little servants for Gods. takes 0 points.
God's eyes: With Nobodies useless bodies soon used by the Gods to influence the world, they've actually created an ability that allows them to sense a fate of another character by touching that character's eyes. takes 1 point.
Mind Read: Whenever a Nobody husk grabs another character's arm or hand, they'll have visions of that character's past, emotions, and/or see into that character's mind. The result depends really on the roleplayers agreement of what's shared. Passive uncontrollable ability, usually random. Takes 0 for emotions. 1 last thread. 2 for past past. 4 for Mind entry.
Population: Cero
|
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:38:49 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Inactive Races [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] These are most commonly Event races that are no longer available and are sitting here to gather dust. Members who earned these races will have race tokens in their member inventory, if you ask you around you might be able to get one of their tokens. For the most part these characters are simply too awesome, numerous, and/or lame to be available all the time. Details under each one about availability, along with how many tokens are out there somewhere. Ps: Tokens are earned in event to show claiming rights to inactive races. Members with tokens may at anytime use them to create illuvians with inactive races without using token.
|
| Phobians
Born from the darkest of children's Nightmares, these creatures could be considered to be cousins to the fae. Unlike demon creatures these guys are actually born within the human world, and thrive in it through political figures as disguised humans. Nicknamed "boogey man", most of these creatures are high in ego, whom loved to be recognized. Only children can see their trueforms, while adults only see a perfectly normal human. Phobians are in the center of most wars, sickness, and pain it is theorized they are always the cause of it. Being cousins to fae, phobians are highly weak against silver, iron, and fire. There has only been 1 phobian for each phobia within the human world.
Unavailable till Halloween; Ask older members for a Phobian token to make one they reserve right to hoard.
Phobic: Drawing on the power of fear element, these guys can actually sense what a character fears most and uses it to their advantage. Takes 0 slots.
True-Form (SUB): Due to their only being 1 Phobian for each phobic type, they have been known to have an unique true form. This form represents their phobia, an example would be fear of birds will take on a form of a feathered creature. This transformation must match phobic type and will always show to children no matter glamour skill power. Takes 0 slots.
Fear Type (SUB): Ability to use the elements of their fear type, if you have Hydrophobia this would be water manipulation. Takes 0 slot.
Dreamwalker: Ability to enter dreams, this creature has been known to communicate their plans through this way. However they cannot change dreams and cannot put victims to sleep, they must wait patiently under the bed or in the shadows. Takes 1 slot.
Glamour: All phobians have a powerful glamour, probably strongest of all the Race Creatures. This glamour usually covers up their True-forms into a normal human being. Should a Phobian ever use all its nightmare power it can actually create a small pocket within the human realm of their Fear Type world. Takes 0 slot.
Sight: Any ability that allows a phobian see through only other phobian's glamour, this also allows phobian's to detect a creature with the Sight ability staring at them. Takes 1 slot.
Watcher: Being highly powerful these creatures hold specialized symbols. They only have 1 symbol and this symbol represents their Phobic Type, anywhere it appears they can watch from. This symbol might be a tree, star, bird, bug, and etc. Again phobic type. If many are collected however, it does not cause a ripple between Dreamscape and human world. Takes 1 slot.
Population: 5; 6+ tokens out there
|
|
| Unicorns
The most purest and beautiful of all creatures were one day graced on this earth, when light poured from above taking on a pure form. Some unicorns are born without a horn or with wings, and have been considered "impure" eventually kicked out of the herd. There is a small cult whom eat human flesh, that cannot attack those of King Author's Bloodline due to the Virgin's Blessing. Humans have been known to use Golden Thread to enslave a unicorn to that human, it has been rarely recorded as successful.
Flower Growth: Due to the healing properties and purity of the unicorn's form, flowers have been known to randomly pop up around a unicorn. Sometimes one individual flower, sometimes a large bouquet. Unicorns absolutely cannot control this and some even disdain this due to easy tracking. Gives 1 slot
Purifier: With its purifying abilities unicorns can turn just about any part of forest to a healthy natural state, as well turn anything with impure water into rich mineral water. Sodas? No more! Takes 0 slots
Almighty Healer: All unicorns are born with the innate ability to heal anything with any part of its body to the point of causing immortality through consumption of its blood. Should a unicorn trust any other character they can heal all ailments a character has, though at a price of its horn. Takes 0 slots
Human Form: Usually considered "Pretty and Soft skinned" these humans are unnaturally graceful, thin, and rather beautiful. Normally noticed to be top of the popularity list should they ever attend school or humanity. Though due to how Unicorns see humans as useless impure creatures, they rarely socialize. Takes 0 slots
Light Bearer: Fancier wording for Light manipulation, as in they can control brightness in an area. Sometimes wielding enough light power as to burn something like fire. Takes 1 slot; 2 slots +fire
Fleshed Blessed: When a unicorn eats a human flesh they gain this ability to locate any human in an area by scent alone. The only problem is the cost, they will be craving flesh till the day they are hunted down and killed. If a unicorn consumes enough flesh they can actually read human thoughts. Takes 1 slot.
Fastest Around: While most unicorns prefer a slow calm quiet pace, some unicorns have been known to completely different. These guys love races and are competitive in nature, they've been known to run across water with complete ease. Placed against the flash, they're only half the speed. Takes 1 slot
Unicorn's Blessing: Should a unicorn ever fall in love with another creature, that creatures will shed its original skin for more human skin. This human skin is known to be just like a unicorn's form and includes the ability of flight through angelic wings. The only problem it requires the unicorn's Almighty Healer to take full effect. Takes 1 slot
Population: 4
|
|
| Hellhounds
1st Gen Hellhounds once humans trapped within the Dreamscape, were enslaved by the world's residents. Overtime they gained amnesia and lost their humanity, nicknamed the "damned" they began interbreeding creating the first known Pure Bloods (PBs). Naturally born in their monster skin, PBs held very vicious characteristics, truly giving Hellhounds its name. Powerful they were soon adapted to be foot soldiers, guards, hunters, etc. Due to PBs strength and easy access, 1st gens became rare, eventually treated as "specialized" pets for the high society. All Hellhounds are recognized by their vicious canine, feline, and bird forms. Hybrids(1st gen & PBs) rarely successful breeding created mixes of snakes, insect, horse, and etc. Masters are encouraged to keep their slaves close, due to their aggressiveness. Hellhounds not enslaved can be by the "Chant of Enslavement", an enslaving spell.
Damned: Hellhounds who were once human that still have pieces of their human selves left, some might even cling to it for sanity from losing total control. Damned are blessed with the freedom of choosing to say no and refuse their master control, sometimes even a right to choose another. Specialized in Breeding. Takes 0 slot.
PureBred: The most powerful of the Hellhounds these guys can out run, out fight, overpower, and pretty much tear up their enemies without a single hesitation. Running on pure Animalistic Tendencies they are ompletely blank to follow orders. Very rarely is there ever a Purebred to show humanity. Takes 0 Slot.
Burnt Stench: All hellhounds carry this "burnt" smell on their bodies even in human form, this burnt smell can change from hellhound to hellhound depending on its animal form and personality traits. Some have been known to smell like human fireplaces, rather homely smell to some. takes 0 slot.
Death Incense: Due to their origin, has been known for some Hellhounds to take on the ability to smell when death is near. This means that character has a death in the family, about to have a death in the family, or is literally Death. Takes 0 slots.
Burning Transformation: Hellhounds actually burn their flesh in order to take on their animal forms, this the most painful transformation on site. This is why most have been known to stay in their animal form, rarely changing to human. It is possible for Hellhounds to partially burn their human skin taking only certain hellhound abilities at a time, this is most painless route. Takes 1 slots
Packing: With the ability to link minds some Hellhounds with a singular shared master have been known to communicate with each other through telepathy miles apart. These Hellhounds have been known to take on more Wolf style attack and strategy surrounding the enemy before striking. The only problem is they hear every single though others in the pack make, they have absolutely no privacy. Takes 1 slots.
Ultimate Strength: Hellhounds have been known to actually overpower most demon and fae kind within the Dreamscape, usually through speed and muscle mass. Damned are much weaker compared to Purebloods, a reason Damned are more showcase than actual guard dog. Takes 1 slots.
Fire manipulation: Some hellhounds have been able to learn how manipulate their transformation to control fire and lava lurking within their veins. This fire can be summoned at anytime and usally once learned causes a hellhound to be rather "warm" to the touch. Takes 1 slot for each.
Master Control: Once a Hellhound bonds to its Master its whole life is based around that single master, only in rare cases has a hound managed to free itself usually only "damned". The thing about Master Control is its an ability allowing the Hellhound to sense where their master is, What their Master truly wants, and pretty much decides every action a Hellhound might end up taking. Takes 1 slot
Animalistic Tendencies: Due to Hellhounds gradually losing their human identities they've been known to take on more anamilistic views of the word gradually throwing morals out the window. This causing them to be more and more obedient to the masters that claimed them as property, this allowing them highly weak to manipulation. ABSOLUTELY FOLLOW MASTERS ORDERS WITHOUT HESITATION, Unless Damned. Gives 2 slots.
Odorio Memoria: A Hellhound can specialize in memorizing a scent for the rest of its life and will always be able to track that scent to absolutely anywhere. However these Hellhounds can only see world in black and white, with the various scents acting like textures in placement of colors. Takes 2 slots.
Population: 4
|
|
| Wendigos
A rather dangerous Wendigo's tribe live within the Gravity Falls Mountain, who only show themselves at nighttime, due to blinding sunlight. A wendigo can only be born when a character goes through the Wendigo Psychosis, scratched by a Wendigo, or both! The Wendigo Psychosis only effects fae, humans, and Merpians at this time. Once a creature begins to decay its flesh, that creature will take on full wendigo form where it will forever be part of the tribe, this form is usually wolf-like, deer antlers, bright yellow eyes, and/or decaying flesh. Should the wendigo keep any bit of its sanity, it'll actually appear in a pure wolf form that can only show its true form during a full moon or icy temperatures. These "pure wolves" are generally created by protection artifacts or demonic energies through contracts, they have been known to take human form and return home. CAN GET FROM OTHER MEMBER TOKENS OR THROUGH WENDIGO PSYCHOSIS IN RP.
Wendigo's Stench: ALL Wendigos smell like decaying flesh, to other Wendigos this smells fine. This smell will not go away even after fifteen thousand showers. Should a "Pure Wolf" ever return home they'll have to wear loads of perfume to hide the scent. Goodnews if your character attempts to approach a weak willed human that human will grow dizzy and confused, might even lose a bit of their memories. If transformed into a pure liquid form, it can cause any creature to lose its memories of supernatural events once consumed. Gives 1 slot
Winter's Storm: Wendigos have an intense scary ability to cause large amount of snow wherever they are. If the temperature suddenly drops, probably Wendigo. These Storms usually last until it leave, the snow just magically vanishes. Takes 0 slots.
Ice Immunity: Wendigos absolutely do not feel cold, as such they can never be frozen or even flinch at large changes of cold temperatures. Need a shield from a Winter fae? Call a Wendigo! Takes 0 slots.
FleshEater: If a wendigo ever needs to replenish its health or mana, all it has to do is eat its own flesh... Or you know other flesh, because yum. The more flesh consumed the faster it'll replenish whatever it is replenishing. Keep in mind due to Wendigo's slightly slower brains, they can only heal a single focal point... So tear off an arm to heal your leg. Takes 0 slots.
Famine's Touch: Wendigos actually with a touch of their finger against any creature's skin can cause that creature to feel incredibly hungry, like almost sapping strength hungry. The longer the wendigo holds its touch the hungrier the creature will get, should Wendigo hold for 1 hr that creature will die. Takes 1 slot for short period, 2 for medium period, 3 infinite period.
Decaying Acidic Flesh: Some Wendigos flesh turns acidic in nature, this causing it to be highly dangerous if thrown at a Non-Wendigo. Due to their Decaying flesh Wendigos will release a large decaying smell whever they are, even those who are no longer mentally losing it. The good thing is they can easily tear their flesh off to throw at enemies, the flesh turning into acid. Luckily Wendigos heal fast, so they'll have a new fresh layer of clean skin. It'll take a whole thread to replace every layer of ripped decayed flesh. Takes 2 slots.
Population: 2; 2 tokens
|
|
| Gods/Goddesses
The creatures that created our very existence, they are great in power and creation. Once only indirectly influenced the world, now forced to take on physical forms. Are faced with the physical form limitations, requiring worshipers to access their large stores of mana just to influence the world. Each worshiper gives them small amount of mana, approximately human sized. Luckily nothing except weapons made with Greek Bronze, Roman Gold, and/or Egyptian Cotton can truly kill them. Each god has their own "territory" that they protect and enforce onto the world, this territory can be claimed by other gods should the current owner fail. All things imaginable can be territory such as laptops, internet, sky, trees, demons, etc etc. Gods can come in all shapes, colors, and sizes, usually representing their territories.
Worshipers: Each creature that bows its head to the God as a Master and Servant relationship allows that god to become even stronger with power. As such Gods are forced to appease those around them in order to get followers within their cult, religion, or really whatever people call it. Takes 0 slot.
True-form: Every god have a singular true form that represents the very core to their being. This true form can be absolutely anything imaginable even a tiny little flower. Most Gods do not reveal their true forms hiding it through very complex transformations, so solid it isn't even considered a glamour. Takes 0 slots.
Godly Territory (SUB): Each god govern a specific territory of worship, it has been known these territories influence god's personalities and celestial powers. Each fallen god allows another god to rise through the ranks of power, so be wary of getting stabbed in the back. Takes 1 slot for each territory.
Giver (SUB): While gods normally do not interact directly with the world or humanity, they have been known to randomly give out "gifts" to the world. These "gifts" are curses, blessings, enhancements on artifacts, weapons, familiars, slaves, wives, abilities, and more. Takes 1 slot for each "gift" type.
Creation Manipulation: They are able to create things out of thin air. These "creations" are always connected to what the god governs AKA water God cannot create dirt. Slightly weaker than Weirdness manipulation, but all part of "natural order". Takes 1 slot.
Population: 5; 1 wip
|
[googlefont=VT323] [googlefont=Press Start 2P]
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:39:06 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Gravity Falls, Oregon [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] [attr="class","Newsarrow8"]"OUR HOME, IS HERE" Welcome! Welcome to Gravity Falls of Oregon! Yes, we are small quiet town, nothing odd around here. Why during the summer months we have lots of guests coming and going enjoying our beautiful mountainous countryside. Please make yourself at home, if you need anything just ask around, all are neighbors and friends here.
Just remember, keep indoors at night, don't venture into the woods. With all those silly animals living in the woods, one could easily get hurt. Haha, no need to fear, just stay inside. I rather like my citizens alive and not at the hospital, don't you? Oh, and let me just tell you: there are few crazies runnin' around, ramblin' about these strange, supernatural monsters. None of their stories are true, of course! I mean, it's only a conspiracy.
[attr="class","NewsTitle23"]IC Event #1: SummerWeen [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "A Gravity Falls tradition to feed the kids nice tasty candy treats before Fourth of July. I am so proud of all the little costume family had put together, and oh! All those kind souls! Giving out little candies, such sweet sweet town. Why, if you come here you will notice your child safe with our police out there keep an eye out on everything. Absolutely nothing bad happened, who would have thunked. Not even a bruised knee. Come again next year, maybe you'll be the one to give out candy? Why if you didn't before, try Halloween, it'll be here before you know it!" [attr="class","NewsTitle23"]IC Event #2: Camp Falls [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "Why that @gingerfrost2! Such a kind heart! He had donated a large fund to the Park just to have cabins built and give all the little kids a nice place to staying nearing the end of summer. They had fun swimming, and well camping. As for the reported missing children, we managed to securely find every single one, so please do not worry. The gator? Oh, there was a report of a Reptilian researcher who kept releasing the gators into the lake. Luckily we managed to get him into our custody, the gator itself was captured and sent to the nearest zoo out of town. Each and every child managed to have a good time! All have made friends and seem to be a closer community! Congrats on a successful camping trip. [attr="class","NewsTitle23"]IC Event #3: School Opening & Reverse Twins [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "Look the school has opened up! Now parents can have more fre time to relax. If you are new around here, please sign up for your classes or jobs. The town might seem a bit slower than well our usual relax quietness. No need to worry! You love excitement just volunteer at our cafeteria, you'll have all the greatest of funs. Have a nice visit! Hope to see you around town shopping and improving our economy. Remember beware the forests at night. Don't forget to check out those lovely Gleeful twins, they have shows every Saturday and Sunday night! Such cute kids, what would this town be without them?" [attr="class","NewsTitle23"]IC Event #4: Great Sickness [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "Oh dear! Oh dear! Don't panic, its just the common flu. Go ahead adn enjoy your tourist areas and just leave within a week. use some antibiotic you will be perfectly fine. Oh dear! Doctor hammock! Another one fainted while at work! Oh dear oh dear. Everything be alright. Just enjoy yourself. Breath. Breath. Breath. What do you mean the kids at the school are sick?!" [attr="class","NewsTitle23"]IC Event #4: Unknown [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] "Oh no! We can't have you peeking at the major plot event, when the you haven't joined the fun! Oh dear, let me just break the fourth wall here and warn you. This is a warm place to stay, for a very very long time, especially if you break the rules. Gee! Look at the time! You better leave my office with that great imagination, I might even hire you for my next Campaign!" [googlefont=VT323] [googlefont=Press Start 2P]
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:40:17 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Abilities [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] This site creatures are given special talents that make them unique compared to other creatures. These talents are represented by either as a Positive Ability or a Negative Ability. Now Positive Abilities take character ability slots, while negative abilities actually give you character slots. Positive have a tendency to have a more positive effect on a character such as more power or Specialty in events. While the negative can actually make a character lose power or be forced into disadvantageous situations. Now when you first join there is limited amount of abilities for each race, this limited amount actually grows with achievements. The more achievements you have the more abilities and ability slots you have a available to your characters. More Packages will be added in the future. SUB ABILITIES: Some abilities actually require more specific "Sub Abilities" to use the ability they are given. These Subs are abilities only certain characters get individually, these are rarely actually added as an official ability. Those commonly with this Ability detail is Phobians, Gods, Humans, and Sometimes Fae. If you are curious if an Ability has sub abilities look for (SUB) and then pm Administrator about what you want for that specific Ability.
[googlefont=VT323] [googlefont=Press Start 2P]
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:40:47 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Available Packages [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] These are the current packages that members can easily claim at this time by completing available task. All packages are available all the time to use, just getting access to the packages themselves that is the hard part. [attr="class","NewsTitle23"]Starter Packages [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] Every member starts with the Starter Package, abilities will already be listed under the Creatures and can be read there. The member does not have to do anything to achieve this package, just simply join the site and they are good to go.
ALL CHARACTERS Instinctual Memorias: This is the absolute basic of all memorias that allows members to "sense" old love ones, murderers, whether something will kill them, a location safe, etc. No they do not remember details, they just have a "gut" feeling about something that is it.
Fae & Phobians Spatial Home: These are pockets that fae or cousins of fae can create in the inbetweenie. They start out as huge white rooms, but then are gradually filled up by whatever fae bring into them from the store or their own powers. These "homes" can only be entered or left by the permission of the fae, however the fae must gain Character's acceptance of entry to allow the character entry to pocket. These Pockets are usually attached by a Reality item, maybe a pen/wall/tattoo/water/tree/etc. Pockets can have multiple rooms that are blocked off to prevent exploring, however if a character tries to escape they can find these other rooms much like a dimensional house. Takes 3 slots.
[attr="class","NewsTitle23"]Negative Package [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] Package requires the member to Find the Secret Profile Message then pm Administrator with the message, in order to unlock it. This package contains all the disadvantages that can give you slots.
All Creatures share all abilities in this package.
Illiterate: Does not know how to read, something small why not? Gives 1 Slot.
Cursed: This character for whatever reason has been Cursed by gods, witch, item, etc... As such they now either turn into an animal when happy or just plain never find love. Gives 1 slot.
Clumsiness: The character has absolutely no balance and will probably likely to trip or drop items. This can cause Artificia ability to find items, but loses as many as they find. Gives 2 Slots.
Most Wanted: There is posters all over the police station for your character's head... NO idea why, but hey someone was doing something wrong somewhere. Character most likely to end up in jail every other event thread... Gives 2 Slots.
Allergies: The more allergies the creature has the more slots that is opened up. Example would be a human allergic to peanuts cannot breath around peanut oil. Staff will check allergies before allowing slots. Try to be majorly creative and actually use in thread. 1 omega rare; 2 rare ; 3 uncommon; 4 common
Addiction: The more addiction the creature has the more slots that is opened up. Addiction would be like a Fae who absolutely do anything for catfood, especially canned. 1 slight; 2 twitchy; 3 intense
Senile: A gradual decline of sanity, appearance, mana, abilities, etc... Depending on the decline can give you more slots. 1 slow; 2 medium; 4 fast
[attr="class","NewsTitle23"]Moon Package [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] The Full Moon package can only be earned 2 times a month, during either a New Moon or a Full Moon. You must Pm Administrator during one of these moon phases.
ALL CHARACTERS
Cree Ceremonial Dance: A dance only certain characters have the ability to execute perfectly. This dance if done at the complete right time can actually create magical items that can heal all Creature Race changing ailments. The dance will change based on the Ailment, the most complex dance being the Taboo against Wendigos. The artifacts created only have 1 use and shatter soon after usage. Another Requirement the Creature gifted the artifact MUST want to change back, otherwise the artifact turns black and actually does exact opposite. Takes 1+ slot for every forced Creature Race transformation Cure.
Demon's Witness: Both Demons and Exorcist ability wielders have the ability to "sense" a Demon's presence in a thread. This sense the closer a character is to the demon, the stronger it gets, if the character looks at the Possessed or Demon straight in the eye they'll know immediately. Takes 1 slot
[IS NEGATIVE ABILITIES STILL ALL CHARACTERS]
Wendigo Psychosis: Whenever a character craves something, so much it begins to "hunt" that craving they'll begin to fall deeper and deeper into this. This craving if they receive more and more, will eventually cause their humanity to collapse. Once this happens the Wendigo's Tribe will come pick up the Creature and take them back to home-base. Should your character be rescued, they might be able to break the Wendigo Psychosis. Cause has been known to be a Wendigo scratch, cursed object, or just plain Evil Needs. Gives slots based on how serious the condition is, 10 slots if Wendigos picks up the character to join their tribe. Gives slots depending on how hungry and how far character takes it.
Blood Bonded: A temporary addiction that is caused when a victim drinks the blood of a Vampiric ability holder. This addiction causes the victim to "seek out" the character they consumed blood from. They make very great little blood hounds. Vampiric Ability holder can temporary steal an ability from Blood Bonded. Gives 1 slot.
Demon, Fae, Phobian, and Human Vampiric: Characters can take on the ability that can consume another character's blood, emotion, life-source, and/or mana. Once consumed usually gives the character a temporary power boost or food source. If victim is Blood Bonded to the ability holder, the ability holder can actually temporarily take 1 ability from the victim. Takes 1 slot.
Merpian, Hellhounds[PB], Fae, And Wendigos
Winter's Immunity: Some have become resilient to Winter in that they actually are immune to the cold around them. More common in Merpians than anything else, this allows immunity to basic Ice manipulation and low ice temperatures. IF FAE REQUIRES ICE MANIPULATION Takes 1 slot.
Demon and Phobian Blood Contract: Requires 2 of the same species pure blood to consume each other's blood with the contract in mind. This contract causes both contractors to have each other's pain, death, and if close area of 40 feet, emotions as well. This contract is considered to completely be unbreakable and puts both parties at greater risk. "Save my neck, I save your neck" to the extreme terms. Takes 1 slot. Only 1 character with ability required.
FAE Reversed Kiss: An Ability Reverses demon kiss the demon kiss ability holder actually loses their mana, versus stealing it from their victim. Takes 1 slot.
Dreamwalker v2 - Fae with this ability have an innate ability to find faerie rings and return to the Dreamscape. However requires for a recent rain fall, warm temperatures, and basically Mushrooms. Highly Powerful fae can use items shaped like mushrooms as substitute. Their "rings" follow them to the Dreamscape Hallway along with those standing in the circle. Other fae cannot use Rings, only original caster. Takes 1 slot for mushrooms. 2 for items.
DEMONS Demon's Kiss: A Demon or possessed, can use the Demon's Kiss where they kiss a victim and steal that victim's Mana storing that mana in the Demon's personal dreamscape space. This mana however can be stolen back through Reverse Kiss, where a fae can steal what a Demon has stolen. Takes 1 slot
Demonic Name: True names if used by another character grants demon temporary 1 post boost of mana. However Demon has to follow the order given by the other character. Gives 1 slot.
Hellhounds
Burning Desire: Whenever a Hellhound manages to please its master it actually gets a temporary speed and agility boost. The stronger their master is emotionally pleased, the stronger this boost is. Its like Confidence on steroids, can cause cocky side-effects. Takes 1 slot.
[attr="class","NewsTitle23"]Religious Package [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] You must have 1 character obsess over a god, item, character, and/or race. If it is a god that god can be Headcanon, current religion, and/or character on the site. If an item, they must have this item on them at all times, and absolutely treat the item like its the lifeline. If its a character or race, character must always take orders from them and bow.
ALL CHARACTERS
Faithful: Some Characters have been "blessed?" "Cursed?" with the ability to never have their Fate change. This means if they are destined to do something, they absolutely will do it. If another character tries to change or intercept this Fate, it'll only cause the Fate to become much worst for the whole town. Think of "Life is Strange" or "Final Destination" as examples. Cruel: +1 slot. Neutral: 0 slot. Kind: -1 slot.
Telepathy: Able to speak through the mind, this can be images, imagined audio, textual words, words, etc etc. Only requirement to be in a certain radius depending on wielder's mana level. single: 1 slot; <3: 2 slots; >3: 4 slots
Exorcist: An ability that turns items into blessed holy weapons with a simple prayer, to whatever god the character chooses, blessing that weapon. Once blessed the weapon can actually leave scorch marks on a Possessed individual. If the weakest part of the weapon is used against the possessed item/creature/animal's head the Demon will be forced into its true physical form with only half of its mana life. Takes 2 slots
Familiar: A companion creature that uses one or many creatures as a vessel to store mana in order to stay within the human realm in a tiny physical form. Creatures chosen usually sacrifice a part of their soul or life force to the companion and gain magical abilities as payment. The familiar can speak telepathically to the bonded creature no matter where the contractor is located. These familiars are similar to demons in nature, but are more spiritualistic. Maxed 2. Takes 1 slot per familiar.
Spirit Talisman - writes down symbols or words to cause power. Must be written prebattle and requires mana to activate. Requires ability exorcist, talismans only used once per thread 10 max, minimum small element attacks. 1 slot
Reincarnate: Some creatures have been known to carry lost souls have been the only race to ever bring life to those who are lost. They are unaware of the lost soul they carry but can gain access to past lives memories, abilities, and sometimes even form. Takes 1 slot.
HUMANS
Knock-out: An impenetrable mental barrier that absolutely no creature can break through. This human's past, secrets, and more cannot be figured out through Knowledge Seeker or Dreamwalker. As well this human absolutely cannot be forcibly possessed by any race. Takes 3 slots.
DEMONS Knowledge Seeker: Some demons are not the brightest, then there are those who are Knowledge seekers that just... Know things. These guys know every character's History, personality, and sometimes even abilities. Be very weary of these guys,they know too much. Has to be Earned OOC first, as in: IC by your character, calling out in Courtroom, or by a truth point. Please list info before "learning" it IC, for approval. 1 Slot for OOC Earned. 3 Slots for Each "Stolen" through chat
Possession V2: While most possessors can only possess humans, there are some... That can take everything a step father. These can possess any other creature, item, plant, and/or animal. They may store their mana in the dreamscape while possessing this other form, this allowing them to be stronger. Cannot be forced. 0 slot for items/animals/plants. 2 slots for creatures.
UNICORNS
All On Me: A unicorn with this ability can use the touch of its mane to remove all wounds, including psychological, from another character at the cost of its own mind and body. The transition is sometimes slows, other times it is fast. {suggested by @lida_rose} Takes 2 slotsl, 4 slots for fast.
Light Barrier: A magical barrier that blocks all those wielding Fears, Darkness, and Shadows. It as well blocks those will ill intentions, unless they receive invite by the unicorn who casted the barrier. Takes 1 per block. Darkness. Shadows. Fears. Ill Intentions.
GODS
Prophesier: All gods have the ability to create prophecies of possible futures related within their realm of territory. However, should they "enforce" or directly try to change/create prophecies the prophecies break or become corrupted. Requires 10 chosen Player characters to prevent Apocalypse. Takes 3 slots.
UNICORNS AND MERPIANS
Curatio: Ability to cure minor wounds and ailments using Light and/or Water manipulation. @lida_rose idea, Uses 1 slot.
[attr="class","NewsTitle23"]Permanent Reverse!Package V1 [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] Character abilities that have been reversed causing different effects than they were originally intended. This is the first Permanent Reverse!Ability package earned by either having your character trapped in a mirror replaced with their Reverse persona or having their Reverse!Version join in the fun. Only available during Reverse!Gravity Falls event. No longer available Mid October.
ALL CHARACTERS
Reverse!Cree Ceremonial Dance = Cree Ceremonial Ritual A dance only certain characters have the ability to execute perfectly. This dance if done at the complete right time can actually create magical items that can turn characters into other races when they put them on. Should the caster be powerful enough, and have the right ceremonial items, they can actually create magic items. These items can turn a character into another character, never shatter after being used, and have infinite amounts of use. Takes 1+ slot for each race; Takes 2+ slots for each fake character.
Reverse!Wendigo Psychosis = Gindeow Psychosis The character absolutely feels like Sharing! Secrets, money, items, anything and everything. They want to share soooo much that they end up transforming into a Gindeow. A creature so warm-hearted it can warm the area surrounding it. It only transforms during a lunar eclipse or during high summer Temperatures. Gives slots based on the character. For example, if homeless/weak/pretty/lonely… ect.
Reverse!Glamour = Foretelling The ability is unable to hide anything in front of a human. Nicknamed the "Glamor Breakers" or the "Foretellers", these guys shatter anything with glamour just by touching it. Foretellers will be able to produce truth serum spit/mucus. If consumed by another it forces that other to tell the "FULL TRUTH" by spitting out every secret and thought they're thinking that's truth. Foretelling cancels out Glamour. If Human or Merpian takes 2 slots. If character has Glamor gives 2 slots.
Reverse!Shifter Focus/All = Forced Shiftng Focus/All A character with this power will almost always turn into a creature, animal, or item whenever another character of another race calls out the thing the character forcibly shifts into. Ex: Character is forced to turn into a Cat, character is Human. A Merpian screams out the word "CAT!" Human transforms. Gives based on what they turn into [strength/weakness] only 1 transformation.
Reverse!Phobic = Courage Seeker Drawing on the power of the courage element, these guys can actually sense what a character loves most and uses it to their advantage. Takes 1 slot.
ONLY DEMONS AND PHOBIANS
Reverse!NightmareMaker = DreamMaker A rather niche ability within the Demon/Phobian species. Some have actually been able to enter nightmares and create the prettiest of dreams. They have total control of nightmares, enable them to manipulate it to their will, however, they cannot create a Nightmare. Their powers absolutely cannot harm the dreamer, and thus always gives the dreamer a good deep night sleep. Gives 1 slot.
DEMONS, FAE, PHOBIANS Reverse!Familiarize = Transforming Others Those with this Ability actually transform others into a familiar, demon, or animal. When they use this ability they are actually sacrificing pieces of their own power, becoming more human, eventually burning it all away and becoming fully human. Although some have been known to "trick" the system by using an ability that regains their mana power. Alternatively they can flee into the Dreamscape for a while and regain it that way. Takes 1 slot temporary, 3 slots for permanent.
DEMONS AND HUMANS Reverse!Possession = Dismission Demons/humans have been "blessed" with the ability to share their bodies with others. Those who are able to make an agreement with the Ability holder to posses their body, will instantly heal/refresh the body. They will also receive a huge power boost depending on the possessor’s abilities. The character with this ability always has to hand over their bodies whenever somebody attempts to possess it, they really don't have a choice. Characters with the Knock-out ability will not be able to possess the character with this ability. Gives 4 slot.
Reverse!Weirdness Manipulation = Normality Manipulation Some demons/humans are born with the ability to manipulate the Normality element, allowing them to "Fix" the world around them. If they're possessing a human/demon body, this power will strengthen the human's mana level by double, risking immortalizing the human. The human is immune to weirdness, instantly breaking any spells. Can be dangerous, be careful. Takes 2 slots.
[attr="class","NewsTitle23"]Permanent Reverse!Package V2 [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] The only requirement is to have your character's abilities to be reversed, if there's not an already reversed version you are allowed to create on. The way to reverse the abilities is either by being pulled into Reverse!Falls or through magical item means. Package will no longer be available after Reverse! event.
ONLY MERPIANS
Reverse!Fountain Of Youth = Fountain of Growth Any Merpian with this ability actually produces life draining tears that will burn those it touches. If enough tears are gathered in a glass, the drinker can loose 1 year of life per ounce. For example, someone who drinks a 10oz glass will lose 10 years from his life span. Takes 1 slot
Reverse!Poison = Remedy Sometimes mer-folk are actually not born with poison in their veins, but rather the "Moon's Youthful Veins" where they can heal with it instead. These guys were nearly hunted down to extinction when humans first learned about mer-folk. Myths about eating mermaids for immortality? This was brought on by this ability as well as the fountain of youth ability. Takes 1 slot.
Reverse!Infection = Sensation Something rare within the mer-folk community which allows them to transform a race back to its original form, no matter what race they were; Yes including wendigos! Not many know about this ability because of how rare it is. This has been known to be reversed by the Reverse!Moon's Blessing. Takes 3 slots.
Reverse!Seer = Obscureer Those with the blackest of watery hearts have been known to be visited by the Heartless God with prophecies. These mer-folk almost always receive curses and knowledge of future events and plot themes. Beware, these prophecies can be changed to far better. Gives 1 slot.
ONLY MERPIANS AND HUMANS Reverse!Contract = Liberate These humans/merpians have the natural ability to destroy contracts that other characters hold. However in order to break a contract the ability holder must burn something dear to the contract holder, as well as sacrifice the power of "freedom of speech". What this means if the ability holder is forced to lie for the rest of the thread and possibly even longer depending on how complicated the contract they broke was. There has been no recorded way to break this removal of "freedom of speech" nor the need to sacrifice something dear. Contract holder: Something Dear. Ability Holder: Truth Takes 1 slot.
ONLY HUMANS
Reverse!Artificia = Badizia Naturally some humans are chosen for greatness, well sadly... some are not. All the artifacts except those nasty cursed artifacts... Are practically avoiding the human, completely goes out of their way zipping about like flying objects. Gives 1 slot.
Reverse!Charmspeak = Charmdenied NO! NO! Stop! Don't do it! OH gawd... Some characters are just too gullible, aren’t they? These guys absolutely follow every single order they are given. It’s as if they’re cursed! Something wills them to do it! What's worse is if they try to tell another character to do something, that character does the exact opposite. Just oh man... Sad story is that this ability is usually gained by being around muggle creatures all the time. Always loses the willpower battle. Gives 8 slots.
[attr="class","NewsTitle23"]Time And Space Package [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] The only way to ever unlock this package is by having a Murdering Player Character KILL PERMANENTLY one of your own Characters. PC 1 Kills PC 2 Permanently cannot be changed by Timeline Reset, unless 3rd party PC 3 does it. Your character must be the victim, the murderer will not get this package.
ALL CREATURES
Time Travelers: They actually use an artifact or device that contains a "Determined Soul" in order to time travel throughout time and attempt to make changes through time. Lucky for time travelers and the rest of the world most of time cannot be really changes and usually if absolute needs to will lock or send Wraiths to kill Time Travelers if they touch anything too time manipulating. Takes 4 slots.
Cross Communication: For some odd reason some creatures are born with an odd ability to create connections between two items or characters. When this happens they can communicate across worlds. Takes 1 slot.
Spacial Mana: Mana remembers even through time itself, those with this ability can store mana outside time itself. If a mana is gained during a period of time that is reset, such a Phobian gaining lots of feed, that feed is not lost. However if a character with this ability uses that mana before the reset, then that mana permanently lost and is not rebuilt with the reset. Takes 1 slot
Cuccoo Summoning: Your character can summon the chickens from Hyrule! Isn't that great! The golden rooster will command its white army! The only problem, if you piss off the Golden Rooster he'll betray you and attack you instead. Great for distractions to get away, these guys don't die only poof if "killed". Takes 0 slot for small group; 1 slot for medium group; 5 WORLD DOMINATION
Mana Memorias: Characters with this ability mana will remember them during resets. However this can cause a character to gain or lose mana after a timeline reset. Example a phobian feeds to get mana, they keep that mana after timeline reset. However if that same Phobian literally just had a battle, they will not have their mana reset before the battle. 2 slot.
Gods, Phobians, and Fae
HUMANS
Determination: Some humans have so much willpower that they are able to use this ability "determination" that can summon world weaving choices. These choices are "save", "reset", and "continue". Should the character ever feel enough willpower to unlock this ability they can always reset to the point they received the power or where they last saved. They carry the ability Memories and almost always catch the attention of Time Travelers to the point of usually trapped or sealed away for time traveling devices. Takes 3 slots.
MERPIANS
Watery Memorias: The character must look into a puddle of water in order to recall memories from past timelines, the location of the water decides what is remembered. Should the character be wet during the Timeline, they'll remember every single crisp detail. takes 1 slot
Portal Swimming: Those with this ability can create portals into other worlds at anytime on watery reflecting surfaces. Usually those who use the portals are soaked wet after reaching the otherworld. The Merpian who uses this ability will not be able to use any other ability in the same thread. Takes 3 slots.
FAE Joyful Memorias: Those with this ability can only absolutely remember the happy moments in every single thread they were part of. Anything that seems to make the characters in the thread upset, sad, or screaming in fear they do not remember. Takes 1 slot.
DEMONS
Hideous Memorias: The exact opposite of Joyful Memorias, those with this ability can only remember the pain, sadness, and misery they had experienced in a thread. Sucks if they get murdered a lot. Takes 1 slot
Wallbreaker: That's right some demons are wallbreakers, hell these guys love playing tricks on their own roleplayer and usually don't give a damn on the characters in the forum. These guys usually enter cboxes, plot devices, events, codes, and sometimes even provide hints to other rpiers. Takes 3 slots.
Double or Nothing: An ability that allows creatures to duplicate themselves in various sizes, clothing, and finally areas on the forum. These creatures usually last only 10 seconds, but are fun to have conversations with if a the demon is lonely. They can also be used to confuse characters looking for the demon. Takes 1 slot comedy; 3 slots battle
UNICORNS
Peaceful Memorias: They only remember threads that happen in the location this character feels most at "home" or at "peace". Should they feel at peace at one point, their strong memories let them remember the rest of the thread. Takes 1 slot
Kindred Spirit: A unicorn can imprint a light seedling inside somebody to be able to track that character anywhere in the town. It has been noticed some unicorns can actually create a Light Warp by running the direction of the imprint at its fastest speeds. Takes 1 slot for imprint. 2 for warp.
Corridors of Light: Allows unicorns to jump very long distance, the shortest distance at 50 feet and longest into other alternate universes. These Corridors are connected to the Realms of Heavenly Light specifically "Beginning of Hopes and Dreams", allowing otherworldly travels. The only problem is the corridors stay open for a long period of time, long enough that unicorns can easily be followed in their homelands and the exit corridor by another. These corridors length will change based on how far the Heartless wishes to travel. Takes 2 slots short. 3 planets/space. 4 AUs.
PHOBIANS
Fearful Memorias: A Phobian remembers every single thread that has a lot of their fear type and/or Fear type territory. An example would be Herne with animal chases or in forest ground. Henry in the school or political affairs with large amounts of success. The character is required to be in the thread to remember it. Takes 1 slot.
GODS/GODDESSES
Territory Memorias: This character can only recall events that happens with their territory involved. An example would be God of Rivers can only remember what threads happened around a River. A god of Love can only recall Love scenes. takes 1 slot
WENDIGOS
Wintery Memorias: Any thread with cold temperatures this character can remember in strong truthful crisp detail. However, if at some point the thread warms up, they will not recall anything from that point. takes 1 slot
HELLHOUNDS
Loyal Memorias: A loyal servant to a Master can only remember events happening around their Master, yes they have to be there to witness it. Takes 1 slot
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:41:09 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Unavailable Packages [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] Not every single Package is available all the time, rather they are closed off from new or inactive members. These packages are usually earned for doing certain tasks during large site events, and are rarely ever given out with candies. As such having these packages are reflection of a Member's loyalty to the site and should be kept by that member with great pride and honor. These packages can be used, just not earned.
[attr="class","NewsTitle23"]Nightmare package [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] The Nightmare Package is actually earned during the Summerween event, it is either given as a gift from the "No-Face" Monster or through finding candies in the site code. If a member had found 10 candies and sent the admin the images, they will unlock this package.
ALL RACES
Somnias: Some creatures are born with an odd ability to resist Dream powers. They don't really get nightmares, dreams, or really any internal sleep communication. Some characters with this ability actually feel slightly depressed or empty without any dreams. In a way "Dreamless Sleep". Should another creature attempt to enter their minds they'll just find static noise and blank emptiness. Takes 1 slot.
Shadow-Travel: Some have actually have the ability to wrap themselves with Shadows and be able to jump shadow to shadow in a sort of miniature quick teleportation. The more a character uses it, the more they lose physical form control. Requires large cooldown before usage, if you do not want consequences. REQUIRES SHADOW ELEMENT MANIPULATION Takes 1 slot for small distance. 2 slots for long distance. 4 slots for carrying others.
Hellhounds Deamscape Penetration: Hellhounds powerful enough that if they have Shadow-Travel they can wrap themselves with thick shadows allowing quick Dreamscape penetration without the use of Artifacts. REQUIRES: Shadow Manipulation and Shadow-travel Slots: 1 for quick portal; 4 for shared portal
GODS
Apocalypse: Every single territory if not governed correctly can cause destruction to this world, thus all Gods keep each other in check. As such with this ability the God can cause the world to end, however they must require a long process of gathering 10 Player followers and can still be stopped by Prophesier. Takes 5 slots.
HUMANS ONLY
Fearless: For whatever reason this character is absolutely immune to dark and fear magic, is it bravery? Stupidity? We really don't know, they just run into any situation head first. Takes 1 slot.
PHOBIANS ONLY
NightmareMaker: A rather rare ability within the Phobians species, some have actually been able to enter dreams and create nightmares. They have total control of dreams, however no matter what they cannot create a happy dream. Those meaning to help humans mature and become fearless, ended up only causing the human to go insane. Most Phobians with this ability fears it themselves. Takes 2 slots
Silver Immunity: It is rare within the phobian community, more common in mixes, but some phobians are actually born immune to silver. Takes 2 slots.
Unicorns Courageous Light: Being might light bearers certain unicorns can actually weaken the effect of Fearful abilities. So basically Phobians are powerless against them and actually lose all their powers while a unicorn is using this ability in a thread. Lasts 1 page. Takes 2 slot for 1 page, 3 slots for 4 posts.
Heartless
Deepest Shadow: Where Heartless can reach out to see a character's deepest desires, only to will it for themselves getting lost in the need for it. Gives 4 slots
Reversed!Deepest Shadow === Shadow's Desire: Where Heartless can reach out toward a character their Deepest Shadows giving that character their own Desires. This causes the victim to crave what they want sometimes even blindly following the ability wielder. Takes 4 slots.
[attr="class","NewsTitle23"]Atlantis Package [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] This package was earned during the Atlantis July Event, members had to solve the Atlantian puzzle.
ALL CHARACTERS
Water Lungs: Character can actually breath underwater. Nuff' Said. Takes 1 slot
Sweet Wishes: Not sure why anyone wants this ability but. A character with this ability can grant any kind of wish that relates to liquid. Yes, Liquid. Kid wants Ice Cream, bam! Ice Cream! You know what, maybe this is a cool ability if you have a cool/small partner to work with. Limitations has to be inanimate object, and of course object is moist-ish. Takes 1 slot.
Echo-Location: If a character screeches making a loud sound similar to a Merpian scream they can actually detect near by magical creatures. The only thing is the character looks crazy trying to produce a Merpian Scream... Also attracts the police into the thread, so watch out. Takes 2 slots.
Water Language: Characters with this ability actually can talk to water molecules! Isn't that so cool! The only problem there's like fifteen thousand per drop, math no accurate. So, you'll be getting tens of thousands voices all at once... and hard to make out the truth versus the lie. Goodnews! If you can get them all to shut up! You'll have a clear picture. Attitude changes on Water's goal at the time. Example Ocean will be loud and annoying headache. Best advice, try Dew drops, they're gentlest. More impure the water the more "muddy Static" it'll sound. Takes 2 slots.
HUMANS, FAE, MERPIANS Sing-Song: Ability that forces other characters for 2 posts, optional after, to sing and dance like in a musical. Character using ability seems to gain a pretty awesome singing voice as well. The only problem the character using ability also has to dance and cannot kill others while using ability. Takes 2 slot.
MERPIANS AND UNICORNS
Fountain Of Youth: Any Merpian with this ability has the ability to produce healing tears. If enough tears are gathered in a 10 oz glass they actually grant 10 yrs of life. The only problem is these Merpians are more likely to be eaten due to flesh supposedly producing immortality. Takes 1 slot.
MERPIANS ONLY
Aquatic Telepathy: Allows Telepathy, but only underwater. Telepathy is where you can send images, textual words, words, imagined audio, etc toward a single focal character or multiple characters. Only works if Merpian is underwater, other wise crashes. Distance can be within 600 feet. Takes 0 slots for 1 character, 1 for small group, 2 for Large group.
Fish Summoning: Due to the relation with fish is almost direct, these guys can send out sonar to summon fish of all kinds to them. Yes, even flying butterfly winged fish if on land. This ability however can kill all of the fish population if abused. Fish usually great for distractions, or humor. Takes 0 slot for single large; 1 for small group; 5 ALL POPULATION
Water Manipulation: Living within the water element Merpians can actually control the water around them. They do have issues controlling saltwater, blood, chlorophyll, and ice; requires practice or training. Takes 0 slot with no training. 1 slots chlorophyll. 2 slots ice. 3 blood. 5 for total water control.
|
|
Ginger
Admins
The Janitor
Posts: 577
|
Post by Ginger on Nov 24, 2016 22:41:32 GMT -6
[attr="class","NewsBackground"] [attr="class","NewsBackground2"] [attr="class","NewsTitle"]Retired Packages [attr="class","Newsarrow"] [attr="class","Newsarrow2"] [attr="class","Newsarrow3"] [attr="class","Newsarrow4"] [attr="class","Newsarrow5"] [attr="class","Newsarrow6"] [attr="class","Newsarrow7"] These Packages were absolutely only temporary for an event and absolutely are no longer. Enjoy these packages when they were available, because it was a short time never to be used again. The abilities in these packages are not even added to a character's bio due to how quickly they fade away useless.
[attr="class","NewsTitle23"]Temp Reverse!Package [attr="class","NewsTitleArrow2"] [attr="class","NewsTitleArrow22"] [attr="class","NewsTitleArrow32"] [attr="class","NewsTitleArrow42"] [attr="class","NewsTitleArrow52"] [attr="class","NewsTitleArrow62"] [attr="class","NewsTitleArrow72"] Reverse Abilities that are free of charge that'll only last till end of the Reverse! Event. They will not be added to character bios and can only be used with characters with the original non reverse ability.
ONLY HUMANS
Reverse!Sight = Blind-sight Yeah this really isn't a thing. Like.. You don't see anything, feel anything, and just flat out become a closed mind. The ability to see anything supernatural is replaced with mundane vision. You just won't ever see what's in front of you, will you? Gives 1 slot.
Reverse!Memorias = Oblivisia A character so forgetful they might randomly forget their own name. This character is absolutely unable to detect world changes. They wouldn’t notice if the world turned purple. Its sad really. Gives 1 slot.
ONLY FAE
Reverse!Element Manipulation = Element Hoodwinked Most fae are born with a single element that equals their own demise. They absolutely cannot control their own powers, which practically causes them to sneeze and destroy the whole world. Similar to a deathly allergic reaction, they must avoid this element at all costs. Too bad the element seems to be attracted to them. Much like magnets. Gives... 1 element 1 Slot. 2 elmt 2 slot. 3 elmt 4 slot
ONLY MERPIANS Reverse!Adaptable = Intolerable A character with this ability absolutely cannot adapt to anything. If thrown into different scenarios where they need to be on their toes and adapt immediately, things just go wrong. Think of it as ubber bad-luck. No wonder Merpians with this ability turn human and are practically sent to the hospital for EVERYTHING. Gives: 5 slots
Reverse!Moon's Blessing = Moon's Curse A small niche of merpians which makes it where they cannot be anywhere near water during the full moon due to the fear of actually burning their own scales/skin. These guys usually show symptoms near their teen years and almost always end up living in the woods in exile. They’re believed to be "cursed" by Artemis for their parents deeds. Gives 1 slot.
|
|